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Lua_settable

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  1. Lua: Functions and Types: lua_settable. [-2, +0, e] void lua_settable ( lua_State *L, int index); Does the equivalent to t [k] = v , where t is the value at the given valid index, v is the value at the top of the stack, and k is the value just below the top. This function pops both the key and the value from the stack. As in Lua, this function may.
  2. Like other API functions, lua_settable works for many different types, so it gets all its operands from the stack. It receives the table index as an argument and pops the key and the value. The It receives the table index as an argument and pops the key and the value
  3. C++ (Cpp) lua_settable - 30 examples found. These are the top rated real world C++ (Cpp) examples of lua_settable extracted from open source projects. You can rate examples to help us improve the quality of examples
  4. lua_settable [-2, +0, e] void lua_settable (lua_State *L, int index); Does the equivalent to t[k] = v, where t is the value at the given index, v is the value on the top of the stack, and k is the value just below the top. This function pops both the key and the value from the stack
  5. You have to push the stack, push the index and then push the value into the stack. after that, you call lua_settable. the -3 argument is the position of the table in the stack. To avoid triggering metamethods, use lua_rawset instead of lua_settable. It uses the same arguments

Die gleiche Übung wie beim Abrufen des Inhalts. Sie müssen den Stapel schieben, den Index schieben und dann den Wert in den Stapel schieben. Danach rufen Sie lua_settable auf. Das Argument -3 ist die Position der Tabelle im Stapel. Um zu vermeiden, dass Metamethoden ausgelöst werden, verwenden Sie lua_rawset anstelle von lua_settable. Es verwendet die gleichen Argumente lua_settable() sets only 1 value and pops only 1 pair of key, value from stack. Repeat it 4. - Kamiccolo Nov 22 '13 at 14:5 void lua_gettable ( lua_State *L, int index); Pushes onto the stack the value t [k] , where t is the value at the given valid index and k is the value at the top of the stack. This function pops the key from the stack (putting the resulting value in its place). As in Lua, this function may trigger a metamethod for the index event (see §2.8 )

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void lua_settable (lua_State *L, int index); where index points to the table. lua_settable pops from the stack both the key and the value. The table is left where it was in the stack. and when lua_settable executed,what happen in stack. I think settable need a existed table in stack and put key/value on top of stac * lua_settable() pops key, value pair from Lua VM stack. */ lua_settable (L, - 3); /* Pushes they key value for the second child table: */ lua_pushnumber (L, 2); /* Creates second child table of size 3 non-array elements: */ lua_createtable (L, 0, 3); /* Fills the second child table: */ lua_pushnumber (L, 10); lua_setfield (L, - 2, field1 ); lua_pushnumber (L, 20)

r_lua_settable (rL, - 3); lua_pop (L, 1);} lua_pop (L, 1); break; case LUA_TUSERDATA: {void *userdataInstance = index2adr (L, index)-> value. p; const auto iterator = robloxInstanceMap. find (userdataInstance); if (iterator == robloxInstanceMap. cend ()) // check if the iterator actually found somethin lua-users wiki: Binding With Metatable And Closures lua_settable. Help × Graph Key. Nodes of different colours represent the following:.

It was thus said that the Great Henderson, Michael D once stated In C/C++ we would place the lua_pop after the lua_settable line. The call to lua_settable is equivalent to lua_setglobal only passing the global table explicitly. The leaves the pushValue function for the magic. Especially, the line with value, because that has to wrap the boilerplate around the sin function. First, pushValue can handly arbitrary types. How does that work? Look into the code.

为了遵守相关法律法规,合法合规运营,网站进行全面整改,整改工作于2021年3月18日12:00开始,预计于3月25日11:59结束,整改期间全站无法发布任何内容,之前发布的内容重新审核后才能访问,由 lua_settable (luaVM, - 3);}} return 1; return pElement-> IsBeingDeleted ();}), result. end ());} else: m_pScriptDebugging-> LogCustom (luaVM, argStream. GetFullErrorMessage ()); lua_pushboolean (luaVM, false); return 1; return result;} int CLuaElementDefs::GetElementDimension (lua_State* luaVM FireHack Exports Interface - C++. GitHub Gist: instantly share code, notes, and snippets

Ich brauche eine Kommunikation zwischen einem AutoIt-Script und dem VBScript-Script von PSPad. Genauer gesagt, sollen im laufenden PSPad verschiedene VBScript-Funktionen von außen per AutoIt aufgerufen werden können, die dann auf interne Informationen von PSPad zugreifen. Es soll eine isolierte*, stabile Kommunikation sein, mit der auch Parameter übergeben werden können lua_settable(L, LUA_GLOBALSINDEX); Memory Management Pointers from Lua to C data structures require the use of either light or full userdata. In order to allow the use of metatable methods, full userdata items must be used. Since libxml handles allocating its own data structures, the only thing we need to store in our userdata items is a pointer to these structures—in effect a boxed. Rust Bindings. In game development, scripting languages like GameLisp are used to provide a simple, convenient interface to the game engine. If you need to change some small detail of your game, you'll have a much more pleasant experience editing a GameLisp or Lua script, rather than directly hacking on your engine's Rust or C++ code lua_settable in lapi.c; lua_concat in lapi.c; lua_setfield in lapi.c; lua_setfenv in lapi.c; lua_pushcclosure in lapi.c; lua_rawset in lapi.c; lua_tolstring. luaL_addvalue in lauxlib.c; luaL_checklstring in lauxlib.c; generic_reader in lbaselib.c; lua_Integer in lua.h; gmatch_aux in lstrlib.c; incomplete in lua.c; add_s in lstrlib.c; lua_xmove.

Shop Devices, Apparel, Books, Music & More. Free UK Delivery on Eligible Order Each time the numeric argument to lua_settable() is -3 because lua_settable pops the two stack items above it after incorporating them in its table, so at its end it's at the same level that it was before you stacked the key and value. Note that you might be stacking things other than literals. Here are the many pushers available: lua_pushboolean; lua_pushcclosure; lua_pushcfunction; lua. factorcode.org. lua_settable ( L idx -- ) Vocabulary lua Input hlua is actually mostly safe, but the only place that I see lua_pcall being called is when being used to directly call Lua functions, NOT when calling potentially erroring functions that can trigger Lua scripts indirectly like lua_settable

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  1. Lua is a popular scripting language in the games industry. It has an easy to use C API, a decently fast virtual machine, and as fully featured language environment. Unfortunately, as with all sufficiently advanced technologies, there are some things to watch out for when integrating Lua into your own game engine
  2. We have not run this library with in a multiple threaded application. In essence I think that it may not run so well. I think that Lua is single threaded when you initialise it, and the virtual machine does not take multiple instances into account (i.e. no instance protection)
  3. Posted 6/16/17 8:54 AM, 14 message
  4. Lua: Architecture and first steps version 1.0. HAProxy is a powerful load balancer. It embeds many options and many configuration styles in order to give a solution to many load balancing problems
  5. Although there are a lot of ways to bind enums into Lua, the most Lua-like way is to simply represent each enum as a character string. This avoids issues like name pollution, and provides the scripter with a simple and easy to understand interface
  6. lua_getfield, lua_setfield, lua_gettable, lua_settable •As this table is shared, you have to pick key names carefully, so it will not collide with other C modules; a good practice is to prefix the key name with the fully qualified module name (the same one you append to luaopen_) •Numeric keys are reserved for references, we will see them shortly. References •We can only take atomic.

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Posted 11/3/17 5:31 AM, 22 message settable and gettable translates into calls to lua_settable and lua_gettable respectively. Which means that you could just as well use the index operator of the object. rawset and rawget will translate into calls to lua_rawset and lua_rawget respectively. So they will bypass any metamethod and give you the true value of the table entry

Lua: Functions and Types: lua_settable - Yoy

We could also have written lua_settable(L, 1), since the table is also the first item on the stack from the bottom. So far, so good. Problems arise when you do more complicated stuff. My previous example is what you would typically find in a tutorial, but of course, real life is different, and usually more complex. If you cut the things in different parts, it can start to be more complicated. c++ - titel - Wie man eine Tabelle von Tabellen zu Lua von der C-Funktion durch eine for-Schleife zurückgib

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Programming in Lua : 25

#---- # # Luasocket: make libluasocket.a # #---- cd ~/usrc/luasocket-2./src/ ar rcu./../lua-5..2/lib/libluasocket.a \ compat-5.1r4/compat-5.1.o \ luasocket.o. Creating your own parser is the only way to go if you want it to handle arbitrary dimensions. And you assume that such a solution will be inelegant, however I think it would actually be a lot better than touching load nor does it have to be complex.. Here's a script that will do what you want, but using . as the delimiters instead of [] (i.e. running lua main.lua -c 1.2.3 yes will set command. The function lua_settable pops both the key and the value, but leaves the table where it was in the stack. Therefore, after each iteration, the table is back on the top. The final return 1 tells Lua that this table is the only result of os_environ. A key property of the Lua API is that it offers no way for C code to refer directly to Lua objects; any value to be manipulated by C code must be. This is harder than it should be. And a much better way when dealt with src. If not, use lua. Took almost 1 hour to find this old thing Fossies - the Fresh Open Source Software Archive Source code changes of the file com32/lua/src/cpu.c betweensyslinux-6.02.tar.gz and syslinux-6.03.tar.gz About: SYSLINUX is a boot loader for the Linux operating system which operates off an MS-DOS/Windows FAT filesystem. It is intended to simplify first-time installation of Linux, and for creation of rescue- and other special-purpose boot.

C++ (Cpp) lua_settable Examples - HotExample

Download lua5.1-64.dll version 64bit. Download DLL, OCX and VXD files for windows for free. Several thouthands files available void lua_settable (lua_State *L, int index); Does the equivalent to t[k] = v, where t is the value at the given index, v is the value at the top of the stack, and k is the value just below the top.. There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list Go into editor to see the markdown in all its glory!H4H5 Bold text Bold text Italic text Italic text > >> >>> + - * 1 2 3 1 1 ~ 57 1 Inline code **Markdown**local function Lua(arg,) return true end<html&g.

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lua_pushliteral(L, __gc); lua_pushcfunction(L, l_comms_gc); lua_settable(L, -3); I hope I have shown that your application could benefit from an embedded scripting language of some form. I have discussed some of the prior examples and have introduced a more modern language called Lua. I've given a quick taste of Lua and indicated that it can. Fossies - the Fresh Open Source Software Archive Source code changes of the file src/nDPIStats.cpp betweenntopng-3.6.1.tar.gz and ntopng-3.8.tar.gz About: ntopng - high-speed web-based network traffic analysis and flow collection (next generation version of the original ntop; community edition). [ To the main ntopng source changes report Download lua5.1.dll version 5.1.4.0 32bit. Download DLL, OCX and VXD files for windows for free. Several thouthands files available

Lua - Table manipulation lua Tutoria

manc:lua_setlevel. L0126 to->nCcalls = from->nCcalls; L0127 } L0128 L0129 L0130 LUA_API lua_CFunction lua_atpanic (lua_State *L, lua_CFunction panicf) { L0131 lua_CFunction old; L0132 lua_lock(L); L0133 old = G(L)->panic; L0134 G(L)->panic = panicf; L0135 lua_unlock(L); L0136 return old; L0137 } L0138 L0139 L0140 LUA_API lua_State * lua_newthread (lua_State *L) { L0141 lua_State *L1; L0142 lua. LuaPlus contains many useful Lua enhancements. In the past, the advanced callback dispatching to C++ functions provided by LuaPlus was only available as part of the LuaPlus distribution c++ - suchmaschinen - title tag länge 2018 . Wie man eine Tabelle von Tabellen zu Lua von der C-Funktion durch eine for-Schleife zurückgibt (2) . Ich habe eine std::list von Objekten, und ich möchte Lua eine Funktion geben, die ihre multidimensionalen Positionen zurückgibt I'm trying to hook lua-scripts to my entities, where several entities of the same type want to use a separate instance of the same script. Problem is, when I run two or more scripts and use any C-ap

Einführung in Lua C API Lua Tutoria

coLunacyDNS: Some more code to keep stacks clean patch browse . 1 files changed, 8 insertions(+), 0 deletions(-) M deadwood-github/tools/coLunacyDNS/coLunacyDNS. Lua 5.3 官方参考文档_来自Lua 5.3,w3cschool。 下载w3cschool手机App端 请从各大安卓应用商店、苹果App Store搜索并下载w3cschool. initializing of Lua interpreter Creating a method of calling a Lua function geterasable function callable from Lua script, which reads the AGC memory : inlink function callable from Lua script, which reads uplink data : isuplink function callable from Lua script, which contol the finishing of uplink interrupt : prog function callable from Lua script, which simulate the pusshing of the AGC PROG ke

Hi there, I am trying to integrate luajit to my program. Basic lua function works fine. Then I wanna let lua code interact with pascal code. And strange things happen, I can't even debug it Dieses ist der CommonAPI2 Entwicklungsdiskussion, Fragen & Antworten Thread. (ein Split aus dem Release Thread) Um die Id im Forum zu erhalten, muss ich leider etwas um verschieben, der alte Inhalt folgt. Neue Test Versionen und wichtige Information

Revision: 4967 http://widelands.svn.sourceforge.net/widelands/?rev=4967&view=rev Author: sirver Date: 2010-01-11 22:06:18 +0000 (Mon, 11 Jan 2010) Log Message. Package: lua-rings / 1.3.0-3.1. 0001-Fix-version-number-to-1.3..patch Patch series | download: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21: From: Enrico. Iterators in LuaHashMap are conceptually similar to the C++ STL notion of an iterator (but much simpler). They let you iterate (traverse) through a hash table and let you get and set values So I guess changing lua_settable() to lua_rawset() would be the best outcome. Roberto Ierusalimschy 2016-07-22 13:19:27 UTC. Permalink. Post by Daurnimator I noticed today that luaL_findtable (as used by module() and luaL_requiref) uses a mix of rawget and settable. i.e. __index will not be fired, but __newindex will. I could not find where 'luaL_requiref' uses 'luaL_findtable'. This function. Posts about lua_newthread written by M_D_K. OK for the lulz I'm making this post. Its about setting up Lua threads, yielding them, and messing around with them

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this is a test case, run it, and click the cell, crash test.lua: require( iuplua ) require( iupluacontrols ) local mat function task() mat = iup.matrix {numcol=5, numlin=3,numcol_visible=5, numlin_visible=3, widthdef=34} mat:setcell(0,0,Inflation11) mat:setcell(1,0,Medicine) mat.click_cb=function() end end coroutine.resume(coroutine.create(task)) collectgarbage() collectgarbage() dlg. If everything is working well, you can start to customize the tradehouse. I made some config options/filters that maybe will be help you to set for e.g. the maximum number of item's that a player could put out for sale, the minimum level for selling items, and so on Function lua _ settable pops both the key and the value, but leaves the table where it was in the stack. Therefore, after each iteration, the table is back on the top. The final return1 tells Lua that this table is the only result of os _ environ. A key property of the Lua API is that it offers no way for C code to refer directly to Lua objects; any value to be manipulated by C code must be on. lua_settable(L, -3) lua_pop(L, 1) Return newvalue End Function #endmacro #macro UserdataRegister(HANDLE, METHODS, METAMETHODS) Function HANDLE##_register(Byval L As lua_State Ptr) As Integer luaL_newmetatable(L, #HANDLE) ' create New metatable For file handles lua_pushliteral(L, __index) lua_pushvalue(L, -2) ' push metatable.

lua_settable, lua_strlen PowerBASIC wrapper functions / helpers PBLua_Register PBLua_DoString PBLua_DoFile PBLua_GetString PBLua_SetValue PBLua_GetValue. Sample code PowerBASIC source: minmax.bas. lua_settable ⚠ lua_settop ⚠ lua_setupvalue ⚠ lua_status ⚠ lua_toboolean ⚠ lua_tocfunction ⚠ lua_tointeger ⚠ lua_tolstring ⚠ lua_tonumber ⚠ lua_topointer ⚠ lua_tothread ⚠ lua_touserdata ⚠ lua_type ⚠ lua_typename ⚠ lua_xmove ⚠ lua_yield ⚠ luaopen_base ⚠ luaopen_debug ⚠ luaopen_io ⚠ luaopen_math ⚠ luaopen_os. <lua> -- from http://lua-users.org/wiki/LuaToCee-- ast2cast.lua -- Converts Lua ASTs to C ASTs.-- -- Variable naming conventions: ast (Lua AST), cast (C AST. I've been playing around with Lua lately. When lua code is executed it runs on a lua state (a c struct called lua_State). The lua state contains all the information lua needs - the variables, functions etc I'm struggling to get Lua implemented into my game engine. I've read dozens of blogs and articles revolving around how to wrap C++ classes and I seem to have hit a wall. No matter how I structure th OK for the lulz I'm making this post. Its about setting up Lua threads, yielding them, and messing around with them. First, What benefit do you get from using threads? You get to run multiple scripts at once, and you get persistent memory; So say you need to keep score in a script, if yo

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